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Unfortunately, for a lot of bosses will not be standing still most of your encounters so this rune loses a lot of its potential use. Is the other decent option should you choose to only turret dps as a hunter in Season of Discovery. Was recently nerfed into the ground with the interaction between the rune and the pet abilities Scorpid Poison and being removed entirely. If you choose to go this route you will want to make sure you are using a 2.0 attack speed pet such as a Cat or Raptor as your will do more damage. This rune provides a major increase to melee damage done through. Remains the best rune option for both melee and ranged hunters assuming you decide to melee weave.
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For large trash pack pulls it can see some good use but as all bosses in Gnomeregan are single target encounters there is never a reason to use this rune. May seem like a good option for melee hunters in Phase 2 but overall it falls short of being good. In large trash pulls where aoe will be beneficial you can swap to this rune. Was recently buffed however it was only a buff to the base damage meaning it is still overall a weak rune to use. Has been buffed back to 100% weapon damage up from 85% weapon damage making it perfectly viable to use now and nearly on par with. The added bonus of growl becoming a 3 second taunt also makes sure you are not constantly pulling threat off your pet and having to kite the enemy everytime which is a huge bonus for leveling. Is still a quite powerful rune even after the reduction to 20% increased damage and 50% focus regeneration to pets. On paper looks like a great option for melee hunters, and being that it was buffed back to 30% increased damage across the board for all abilities it may seem great, but your pet will still provide a significant amount of your damage in Phase 2 and with the removal of the 30% increased Raptor Strike damage to the you are at an even greater disadvantage now running. Your raid will also benefit greatly from this rune especially if you are a horde player as everyone will have a "kings" buff. Provides a great amount of stats as well as now being an aura which means you can stack it with and not have to make the difficult decision on which aspect to use. You will use all of the same runes that the 31/0/0 Beast Mastery build uses as well and you will have to buff your group with. The second strong option for ranged hunters is running a 0/31/0 Marksmanhip build. You will use instead of as you should be melee weaving with a 2h weapon. įor the runes everything is also the exact same as melee hunters except for the foot rune. The only difference with the talent build itself is that you will use instead of.
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The first talent build for ranged hunters is the 31/0/0 Beast Mastery build and is very similar to the melee hunter 31/0/0 Beast Mastery build. This build is only slightly behind the 31/0/0 Beast Mastery build by about 10~ dps so it is perfectly viable to use.īest Talent Builds for Ranged Hunter DPS - Phase 2 This build opts out of using the Beast Mastery talents and Bestial Wrath and instead picks up, , and from the Survival tree. The second talent build is the 24/0/7 Beast Mastery/Survival hybrid build. The nerfs will see an overall 10%~ dps reduction compared to pre-nerf so the spec and build is still perfectly viable and will still do good damage.Ģ4/0/7 Beast Mastery/Survival Hybrid Hunter Build Since the start of Phase 2 this has been one of the stronger build options available and with the recent hunter nerfs the 31/0/0 talent build with is the absolute best pick going forward. The first talent build to look at is the 31/0/0 Beast Mastery build that will be used as a melee hunter. Welcome to Wowhead's Class Talent Builds and Runes Guide for Hunter DPS in Season of Discovery! This guide will provide a list of recommended talent builds and Runes for your class and role, as well as general advice for the best builds in PvE for dungeons and Level-Up Raids.Ĭlass Overview Talent Builds & Runes Leveling Tips & Tricksīest Talent Builds for Melee Hunter DPS - Phase 2